Armor Sets and Roles
Platemail, Leather and Cloth armor groups: the play style and strengths of each.
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Recent Updates
- Added the 6 tiers (Normal–Epic): updated set property ranges, added a Healing Bonus row and per-tier value tables for each group, and described sub-level (I–V) effects and the armor mastery needed per tier.
In MyShard, armor is worn as a set, not piece by piece. There are three armor groups: Platemail, Leather and Cloth. Your weapon decides how you fight; your armor set decides your role: how tough you are, how much damage you deal and which abilities you can use on the R, D and F keys.
Three groups, three playstyles
| Platemail | Leather | Cloth | |
|---|---|---|---|
| Role | Front line, protector | Fast, aggressive, agile | Spell power, support |
| Toughness | Very high | Medium | Low |
| Damage | Low | High | Very high |
| HP Regen | High | Medium | Low |
| MP Regen | Low | Medium | High |
| Abilities | Damage reduction, area control, protecting the team | Invisibility, leaps, cooldown reduction | Immunity, mana support, empowering zones |
Whichever group you choose, you can use it with any weapon. A Halberd wielder in Platemail can hold the line, while a Spellbook user in Cloth deals heavy damage from behind.
Putting on and taking off a set
- Put on: double-click the set in your backpack. Chest, leggings, gorget, arms and gloves are all put on at once.
- Take off: double-click the chest piece you're wearing. The set comes off and returns to your backpack as a single item.
- In combat: you can't change sets during combat. Combat Time lasts 15 seconds against creatures and 30 seconds against players.
- No mixing: pieces of different groups can't be combined; you wear one set at a time.
- When you put on a set, that group's basic abilities are placed in the R, D and F slots.
Set properties
Sets come in six tiers: Normal, Ruin, Might, Force, Power and Epic. Sets get stronger with their tier. The values below show the range from Normal to Epic V:
| Property | Platemail | Leather | Cloth |
|---|---|---|---|
| Hits | 1,181 – 2,107 | 1,154 – 2,059 | 1,137 – 2,028 |
| Armor | 75 – 120 | 35 – 80 | 15 – 60 |
| Damage Bonus Pvp | -30% | +35 – 40% | +45 – 50% |
| Damage Bonus Pvm | — | +2 – 12% | +8 – 18% |
| Defense Bonus Pvp | +8 – 18% | — | — |
| Defense Bonus Pvm | +2 – 17% | +2 – 12% | — |
| Healing Bonus | -30% | +35 – 40% | +45 – 50% |
| HP Regen (/s) | 6 – 11 | 3 – 8 | 1 – 6 |
| MP Regen (/s) | 1 – 6 | 3 – 8 | 6 – 11 |
- PvP applies against players, PvM against creatures.
- From Ruin to Epic, every tier has 5 sub-levels (I–V); Normal sets have no sub-levels. Each sub-level adds 5 Armor and a percentage bonus to Hits: I 0%, II 5%, III 11%, IV 16%, V 21%.
- Out of combat, your health regenerates 150 and your mana 8 per second.
- Sets have no weight and don't slow you down.
Values per tier
In the tables, the Armor column shows the range from sub-level I to V; the other values are the same within a tier.
Platemail (Damage Bonus Pvp -30% and Healing Bonus -30% at every tier):
| Tier | Hits | Armor | Defense Bonus Pvp | Defense Bonus Pvm | HP Regen | MP Regen |
|---|---|---|---|---|---|---|
| Normal | 1,181 | 75 | +8% | +2% | 6 | 1 |
| Ruin | 1,326 | 80 – 100 | +10% | +5% | 7 | 2 |
| Might | 1,489 | 85 – 105 | +12% | +8% | 8 | 3 |
| Force | 1,672 | 90 – 110 | +14% | +11% | 9 | 4 |
| Power | 1,877 | 95 – 115 | +16% | +14% | 10 | 5 |
| Epic | 2,107 | 100 – 120 | +18% | +17% | 11 | 6 |
Leather (Healing Bonus equals Damage Bonus Pvp):
| Tier | Hits | Armor | Damage Bonus Pvp | Damage Bonus Pvm | Defense Bonus Pvm | HP Regen | MP Regen |
|---|---|---|---|---|---|---|---|
| Normal | 1,154 | 35 | +35% | +2% | +2% | 3 | 3 |
| Ruin | 1,296 | 40 – 60 | +36% | +4% | +4% | 4 | 4 |
| Might | 1,455 | 45 – 65 | +37% | +6% | +6% | 5 | 5 |
| Force | 1,633 | 50 – 70 | +38% | +8% | +8% | 6 | 6 |
| Power | 1,834 | 55 – 75 | +39% | +10% | +10% | 7 | 7 |
| Epic | 2,059 | 60 – 80 | +40% | +12% | +12% | 8 | 8 |
Cloth (Healing Bonus equals Damage Bonus Pvp):
| Tier | Hits | Armor | Damage Bonus Pvp | Damage Bonus Pvm | HP Regen | MP Regen |
|---|---|---|---|---|---|---|
| Normal | 1,137 | 15 | +45% | +8% | 1 | 6 |
| Ruin | 1,276 | 20 – 40 | +46% | +10% | 2 | 7 |
| Might | 1,432 | 25 – 45 | +47% | +12% | 3 | 8 |
| Force | 1,608 | 30 – 50 | +48% | +14% | 4 | 9 |
| Power | 1,806 | 35 – 55 | +49% | +16% | 5 | 10 |
| Epic | 2,028 | 40 – 60 | +50% | +18% | 6 | 11 |
Tier and mastery
To wear a set, your armor mastery in that group must have reached the set's tier:
| Set tier | Normal | Ruin | Might | Force | Power | Epic |
|---|---|---|---|---|---|---|
| Armor mastery needed | — | 2 | 3 | 4 | 5 | 6 |
For example, a Force tier Leather set needs Leather mastery of at least 4. Normal sets need no mastery: you get your first one from the New Player Gift, and you can craft more from plain materials (iron ingot for Platemail, hide for Leather, cotton for Cloth). Armor mastery grows as you kill creatures while wearing the set. More in Levels and Experience.
Armor abilities
Each group has 12 abilities, split into three rows. You pick one ability from each row for its key:
- R: abilities 1–4
- D: abilities 5–8
- F: abilities 9–12
The first ability of each row (1, 5 and 9) is open from the start; the others unlock as you progress in the game. You choose them with the Armor Aweakings button next to the skill bar.
What all armor abilities have in common:
- Cooldown: 30 seconds
- Cast time: instant
- Mana: none
- Charge: each use spends 1 charge of the group you're wearing. Your charge is shown in the Armor Aweakings window; without enough charge the ability is greyed out and can't be used.
In the tables below, ally means a party or guild member.
Platemail abilities
| Key | Ability | Effect |
|---|---|---|
| R | Slimming Aura | Take 60% less damage for 8 seconds. |
| R | Spider Web | Creates a web zone with a radius of 6; enemies inside are slowed by 50% for 5 seconds. |
| R | Fire Area | A fire zone with a radius of 6; enemies inside take damage every second for 5 seconds. |
| R | Defensive Area | A ward with a radius of 6; allies inside gain 60% damage resistance for 8 seconds. |
| D | Defense Shield | Immune to damage and crowd control for 3 seconds, but 50% slower. |
| D | Sacrifice | Heal an ally within 12 tiles for 25% of their health; you lose 15% of your own health in return. |
| D | Silence Power | Your first normal hit within 10 seconds silences the target for 4 seconds. |
| D | Protection | You and allies within 6 tiles are immune to crowd control for 6 seconds. |
| F | Health Run | 30% faster for 4 seconds, healing 8% of your health four times. |
| F | Defense Growth | Take 50% less damage for 6 seconds, but 50% slower. |
| F | Catch | Swap places with an enemy player within 8 tiles. |
| F | Run Fast | 100% faster for 8 seconds, but you can't use abilities meanwhile. |
Leather abilities
| Key | Ability | Effect |
|---|---|---|
| R | Invisibility | Invisible for 6 seconds. Attacking or using an ability reveals you and gives 10% more damage for 4 seconds. |
| R | Life Steal | Heal for 4% of the damage you deal for 8 seconds. |
| R | Count Down | A zone with a radius of 5; for 8 seconds your and your allies' cooldowns drop by 30% in total. |
| R | Reflect Damage | Reflect 38% of the damage you take back to the attacker for 8 seconds; also gain 20% resistance for the first 4 seconds. |
| D | Cleanse | Removes crowd control and debuffs from you and allies within 6 tiles. |
| D | Hunting | Deal 35% more damage for 6 seconds. |
| D | Cooldown Return | Channel in place for 4 seconds; your cooldowns drop by 4 seconds in total. Moving interrupts it. |
| D | Renovation | Fully resets the cooldown of your R ability. |
| F | Stun Run | 35% faster for 3 seconds; your first hit stuns the target for 1.5 seconds. |
| F | Cooldown Run | 30% faster for 4 seconds, and your cooldowns drop by 4 seconds. |
| F | Cleanse Jump | Leap 5 tiles toward the cursor and clear crowd control on yourself. |
| F | Strong Jump | Leap 8 tiles, deal 8% more damage for 4 seconds, and leap once more within 4 seconds. |
Cloth abilities
| Key | Ability | Effect |
|---|---|---|
| R | Spirit Protection | Immune to all damage and crowd control for 4 seconds. |
| R | Strong Stance | Gain 30% resistance for 8 seconds and heal 8% of your health every half second. Moving ends it. |
| R | Fear Aura | A zone with a radius of 8; enemies inside are silenced and slowed by 80% for 3 seconds. |
| R | Power Area | A seal with a radius of 5; allies on it deal 10% more damage for 5 seconds. |
| D | Stone | Take no damage for 5 seconds, but you can't move or act. |
| D | Magnificent Energy | Your abilities cost no mana for 8 seconds. |
| D | Mana Explosion | A zone with a radius of 3; allies inside restore 8% of their mana every second for 5 seconds. |
| D | Purge | Strips all buffs from an enemy within 10 tiles. |
| F | Energy Run | 30% faster for 4 seconds, restoring 8% of your mana four times. |
| F | Power Run | 25% faster and 25% more damage for 7 seconds, but you take 15% more damage. |
| F | Return Jump | Marks your position for 5 seconds; use it again to return there. |
| F | Long Jump | Places a seal up to 6 tiles toward the cursor; you teleport to it after 4 seconds. |
Damage bonuses stack up to 100% and defense bonuses up to 75%. Effect details: Buffs and Debuffs.
Which set should I choose?
- New and want room for mistakes: Platemail. High health, armor and health regeneration keep you standing.
- Love fast fights, chasing and escaping: Leather. Leaps and invisibility give you freedom of movement.
- Want the highest damage and to support your team: Cloth. But mind your position; its toughness is low.
You can carry more than one set and switch depending on the situation, but you can't change sets in combat (while Combat Time is active), so pick your set before the fight. Remember that each group's mastery grows separately.