Weapons

Maul

Last updated: September 27, 2026

Maul ability set, combos and tips.

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Recent Updates
  1. 6 tiers (Normal–Epic): ability values updated, tiers/mastery section and Normal Maul recipe added. Holy Place: 25 mana, 12 s cooldown.

The Maul is your team's front-line protector. Its abilities give allies damage defense and stun, silence, slow and pull enemies. It doesn't deal the highest damage on its own, but it can turn a team fight by itself.

The Maul's abilities are on the cards at the end of the page; hover over one to see its description, mana, range and times. Pick one from each row with Weapon Aweakings.

Ability damage and healing grow with your weapon's tier; the cards list all 6 tiers in order: Normal / Ruin / Might / Force / Power / Epic.

Tiers and mastery

  • The Maul comes in 6 tiers: Normal, Ruin, Might, Force, Power, Epic. Normal has no sub-levels; every tier from Ruin to Epic has sub-levels I–V, which raise ability values by +0% / +10% / +20% / +30% / +40%.
  • Your Maul mastery grows with the experience you earn while wielding it, from level 1 (Normal) to 6 (Epic). A Normal Maul needs no mastery; equipping Ruin needs level 2, Might 3, Force 4, Power 5 and Epic 6.
  • Experience needed for the next level: 5,000 / 22,000 / 68,000 / 185,000 / 500,000.
  • Normal Maul recipe (Blacksmithing): 16 Iron Ingot + 8 Log. Higher tiers need 32 Ingots + 16 Logs of that tier (e.g. Ruin Ingot, Ruin Log) plus 1 Maul Mastery Book, and your Blacksmithing mastery must have reached that tier. Catalysts drop from creatures of that tier.
  • New characters can pick a Normal weapon from the New Player Gift at the start.

Playstyle

  • Protection: Defensive Blow and Guardian Rune give nearby allies damage defense.
  • Control: Holy Place and War Howl silence, Stabilizer Attack and Soil Crusher stun, Air Compressor pulls enemies to you.
  • Taunt: Threat Crushing forces creatures struck to focus on you; you protect your team while hunting.
  • Buff breaking: War Howl shatters every enemy buff.

Combos

  • Gather and crush: pull enemies in with Air Compressor → stun with Soil Crusher → silence with Holy Place.
  • Dive and lock: leap into the group with Stabilizer Attack and stun them → break their buffs with War Howl.
  • Protect the team: drop Guardian Rune under your allies when a big attack is coming; refresh the defense with Defensive Blow.

Tips

  • Holy Place has a 1 second cast, costs 25 mana and can be used every 12 seconds.
  • Air Compressor collapses after 2 seconds; wait for a moment when enemies can't escape.
  • Threat Crushing has a 40 second cooldown; save it for the right moment while hunting.

Abilities