Maul
Maul ability set, combos and tips.
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Recent Updates
- 6 tiers (Normal–Epic): ability values updated, tiers/mastery section and Normal Maul recipe added. Holy Place: 25 mana, 12 s cooldown.
The Maul is your team's front-line protector. Its abilities give allies damage defense and stun, silence, slow and pull enemies. It doesn't deal the highest damage on its own, but it can turn a team fight by itself.
The Maul's abilities are on the cards at the end of the page; hover over one to see its description, mana, range and times. Pick one from each row with Weapon Aweakings.
Ability damage and healing grow with your weapon's tier; the cards list all 6 tiers in order: Normal / Ruin / Might / Force / Power / Epic.
Tiers and mastery
- The Maul comes in 6 tiers: Normal, Ruin, Might, Force, Power, Epic. Normal has no sub-levels; every tier from Ruin to Epic has sub-levels I–V, which raise ability values by +0% / +10% / +20% / +30% / +40%.
- Your Maul mastery grows with the experience you earn while wielding it, from level 1 (Normal) to 6 (Epic). A Normal Maul needs no mastery; equipping Ruin needs level 2, Might 3, Force 4, Power 5 and Epic 6.
- Experience needed for the next level: 5,000 / 22,000 / 68,000 / 185,000 / 500,000.
- Normal Maul recipe (Blacksmithing): 16 Iron Ingot + 8 Log. Higher tiers need 32 Ingots + 16 Logs of that tier (e.g. Ruin Ingot, Ruin Log) plus 1 Maul Mastery Book, and your Blacksmithing mastery must have reached that tier. Catalysts drop from creatures of that tier.
- New characters can pick a Normal weapon from the New Player Gift at the start.
Playstyle
- Protection: Defensive Blow and Guardian Rune give nearby allies damage defense.
- Control: Holy Place and War Howl silence, Stabilizer Attack and Soil Crusher stun, Air Compressor pulls enemies to you.
- Taunt: Threat Crushing forces creatures struck to focus on you; you protect your team while hunting.
- Buff breaking: War Howl shatters every enemy buff.
Combos
- Gather and crush: pull enemies in with Air Compressor → stun with Soil Crusher → silence with Holy Place.
- Dive and lock: leap into the group with Stabilizer Attack and stun them → break their buffs with War Howl.
- Protect the team: drop Guardian Rune under your allies when a big attack is coming; refresh the defense with Defensive Blow.
Tips
- Holy Place has a 1 second cast, costs 25 mana and can be used every 12 seconds.
- Air Compressor collapses after 2 seconds; wait for a moment when enemies can't escape.
- Threat Crushing has a 40 second cooldown; save it for the right moment while hunting.
Abilities
Drive the weight of your maul through the target's guard, dealing 121 / 135 / 151 / 169 / 189 / 212 magic damage.
The impact becomes a steel warding pulse, granting nearby allies 20% damage defense for 4 seconds.
Bring your maul down like a sacred seal, splitting the ground around you with white-gold fractures.
Enemies take 71 / 80 / 90 / 101 / 113 / 127 magic damage and are silenced for 3 seconds.
Swing your maul through the air and turn its weight into a crushing pressure front.
Deal 197 / 220 / 246 / 276 / 309 / 346 magic damage to nearby enemies and force creatures struck to focus their aggression on you.
Use your maul as a counterweight to leap to the target location and crash down like a pressure plate.
Deal 107 / 120 / 134 / 150 / 168 / 188 magic damage to nearby enemies and stun them for 3 seconds.
Stamp a guardian rune of steel and sapphire into the ground.
Heavy warding plates close around allies within it, granting 40% damage defense for 8 seconds.
Compress the air around you into a transparent pressure lens.
After 2 seconds, it collapses inward, pulling visible enemies close and slowing them by 40% for 2 seconds.
Reinforce your war cry through the maul and unleash it as a heavy pressure wave.
The wave shatters every enemy buff and silences those struck for 3 seconds.
Drive your maul into the heart of the ground and open a layered collapsing crater around you.
Enemies take 156 / 175 / 196 / 220 / 246 / 276 magic damage, are stunned for 1 second, then slowed by 50% for 3 seconds.