Long Spear
Long Spear ability set, combos and tips.
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Recent Updates
- 6 tiers (Normal–Epic): ability values updated, tiers/mastery section and Normal Long Spear recipe added. Spear Shot per-stack tier values added.
The Long Spear keeps opponents at a distance and doesn't let them escape. Its abilities slow, pin and unbalance; in the Spirit Spear stance you build Piercing Spirit stacks and turn them into one powerful thrust.
The Long Spear's abilities are on the cards at the end of the page; hover over one to see its description, mana, range and times. Pick one from each row with Weapon Aweakings.
Ability damage and healing grow with your weapon's tier; the cards list all 6 tiers in order: Normal / Ruin / Might / Force / Power / Epic.
Tiers and mastery
- The Long Spear comes in 6 tiers: Normal, Ruin, Might, Force, Power, Epic. Normal has no sub-levels; every tier from Ruin to Epic has sub-levels I–V, which raise ability values by +0% / +10% / +20% / +30% / +40%.
- Your Long Spear mastery grows with the experience you earn while wielding it, from level 1 (Normal) to 6 (Epic). A Normal Long Spear needs no mastery; equipping Ruin needs level 2, Might 3, Force 4, Power 5 and Epic 6.
- Experience needed for the next level: 5,000 / 22,000 / 68,000 / 185,000 / 500,000.
- Normal Long Spear recipe (Blacksmithing): 16 Iron Ingot + 8 Log. Higher tiers need 32 Ingots + 16 Logs of that tier (e.g. Ruin Ingot, Ruin Log) plus 1 Spear Crystal, and your Blacksmithing mastery must have reached that tier. Catalysts drop from creatures of that tier.
- New characters can pick a Normal weapon from the New Player Gift at the start.
Spirit Spear and Piercing Spirit
- Spirit Spear is a 16-second battle stance. You gain a Piercing Spirit stack when you activate it and every 5 seconds.
- During the stance, Spear Head and Parry also grant stacks; up to 3 stacks.
- Each stack increases your normal attack range by 1 tile and your damage by 5%.
- Spear Shot consumes every stack for an execution thrust that grows with your stacks.
Combos
- Catch and finish: activate Spirit Spear → break their speed with Legs Break → gather stacks with Spear Head → stun with Spear Shot.
- Group control: pin and slow a group with Far Near; keep up normal attacks with your extended range.
- Defense: meet incoming damage with Parry; with Spirit Spear active you gain a stack on top.
Tips
- Activate Spirit Spear right before a fight; spend all 16 seconds gathering stacks.
- Far Near has a 0.8 second cast; moving cancels it.
- Legs Break shatters your opponent's speed buffs; save it for targets that run.
Abilities
Drive a rapid spear thrust through an opening in the enemy's guard, dealing 146 / 164 / 184 / 204 / 224 / 244 magic damage and slowing by 30% for 2 seconds.
While Spirit Spear is active, gain one stack of Piercing Spirit.
Extend your spear with spirit energy and enter a battle stance for 16 seconds. Gain one stack of Piercing Spirit immediately and every 5 seconds.
Each stack grants 1 tile of attack range and 5% increased damage, up to 3 stacks. Spear Shot converts them into an execution strike.
Drive spirit spears through the ground beneath the target area, dealing 225 / 252 / 282 / 316 / 354 / 397 magic damage to enemies caught in the eruption.
Enemies are briefly pinned, then slowed by 35% for 2.2 seconds.
Spin your spear into a flowing guard. For 1.8 seconds, block 55% of incoming damage and reflect 35% of the prevented damage.
You remain free to move and attack; the first successful parry grants one stack of Piercing Spirit while Spirit Spear is active.
Sweep the lower end of your spear through the target's legs, dealing 113 / 127 / 142 / 159 / 178 / 199 magic damage.
Shatter movement-speed enhancements, briefly break balance and slow the target by 50% for 3 seconds.
Commit the full force of your spear to a single forward thrust and briefly stun the target.
Damage grows with your Piercing Spirit stacks:
0 stacks: 170 / 190 / 213 / 239 / 268 / 300
1 stack: 321 / 360 / 403 / 451 / 505 / 566
2 stacks: 518 / 580 / 650 / 728 / 815 / 913
3 stacks: 710 / 795 / 890 / 997 / 1117 / 1251 magic damage.
The stun lasts 0.6 seconds, plus 0.35 seconds per stack.
All stacks are consumed on impact.
Compress spirit power around the tip of your spear. Your next normal attack within the window deals 90% bonus damage and detonates the stored force on the target.
The preparation expires after 6 seconds if no attack is made.